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Nested Layer Controls Previously, bones could only control their direct children. Now, bones can control the children of their children.

If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on.

This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy. Flexi-Binding Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton.

For example, only the right arm bones should affect the artwork for the right arm. This lessens or eliminates the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors.

Adjustable Particle Source With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on 'Use base layer as source' in your Layer Settings and you're set!

Enhanced Depth of Field Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect.

Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range.



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