Xenonauts x-division 1.00.00 - new dawn mod download






















The weapon systems are mostly for aircraft weapons. This is the UFO disassemble and aircraft production system. What does your "fixed" mean? The problem you are stating has 1. This means you will get the fix with the next patch. In urgent situations ill put up a direct link where you will be able to download the patch for exactly the stated problem but usually you will get all fixes with the next patch available.

You can check the Known Bugs part in the OP before you report one to check if it doesnt already has been noticed. This is also where we put emergency links directly beside the stated bug. Next questions. On From the few bits I've seen, the air game is incredibly punishing. The two starting condors can barely keep their shit together against a Light Scout.

For the rest, well, I've lost four condors in two weeks. One pair against a Fighter I should have won but I massively screwed up the manual engagement , and one pair against a Scout no error here, they stood no chance from the very start. This isn't a problem because the Scouts seem to love landing keeping my cash flowing but the Foxtrot can't come soon enough. Corvettes are going to be major FUN at this rate.

Yes, the Airgame is painted in my needs. Gone are the times where you said "The first UFO, ah, one condor should be able to take care of that". You are practically fighting with sticks and stones right now. My advice: get as many condors as you can get. My first base has 9 hangars, my second base has 8, and my third base has 10 hangars. Build them all on your first day. With some more experience you will be able to handle the airfights pretty easily.

I mean, they are scouts and lightscouts after all But you can only make experience if you have enough condors. At this point corvettes will crush your dreams. When you thought you started to be able to handle the fight for air supremecy. What will follow are a lot of smokeing airplanes and your need to think a way out of this mess. Heres how you L2P :. This is the first step. Collect information. The most important information is the HP. The next step is to count your total dmg.

Do i have enough dmg to bring this UFO down? Other questions are: How fast is this UFO? Can i outturn it? Can it outturn me? What weapons does it use? After some time you will get a handle on the information and put it together what this UFO is so special about. Nobody has yet learned how to handle a situation without having a minimum of experience.

This means destroyed aircraft. Learn to handle that you are up against the unknown. This means that you learn what weapon is good in what situation and equipt it on the appropriate aircraft. An example is the fighter UFO in the first Phase. Learn what aircraft is good against what UFO. Learn how a weapon behaves. After you learned how your enemy behaves and learned to deploy simple and advanced tactics like baiting, holding down, piercing, rolling into the enemy, choseing the right angle, fishing, throttleing and learned how to have the appropriate aircraft and weapon lodout, tailored to YOUR playstyle you will know what is possible.

Than you will have different options in your head to choose from. Do i make it simply but lose one foxtrot? Do i have enough fuel to bait it out? These are ALL your options. Why is it so hard? Its not, it has specific goals:. Activate your brain and think your way out of it. Its just an AI after all, not a human. The gradual mastering of the situation is an immense factor of satisfaction, provided you can do it.

Try again or start on lower difficulties. Baffling you RIGHT at the time you think you are starting to get a grip on it, throwing you in another crisis. Saying "Start to learn to fight your way out of disadvantageous positions. A big thank you from the team for being such an awesome community. You made it possibly that we are able to release the final version of X-Division now. I especially want to thank the team who made it possible and accompanied X-Division through its various stages of development.

Solver Who is totally not a member of the X-Divison development team. I want to thank you for giving the much needed code support and all the new and fantastic features X-Division players are capable of experiencing now. He made it possible that passionate modders can do what they do best, while silently removing obstacles from the back. In honour of your service i grant you the title of "External X-Division Teammember". Without him all of this Insanity would have never started.

He had the vision, made the plan and strifed to fullfill it throughout many years. It is only because of him that we can finish this game today. Thank you for giving me this opportunity. Draku One of the oldest members of X-Division. He did most of the grunt and testing work during the most active development cycles. Aint no Palace without somebody to actually do the work.

He wrote most of the research preview entries. If you know what you are going to research than it is totally because of him. He tested everything from the working things to the not so working things and recorded everyhing for sake of me examinating every pixel in the recordings.

That X-Division is in such a bug-free and balanced state is mainly because of his work epic. He has been supporting X-Division through all its stages hm, installer and has been a loyal friend to the end. Many Kudos to you. Maera for giving moral support and a lot of enthusiams for new maps.

Marandor1 The second tester in command. He tried his hardest to convince me to make the game more fun than me trying to make it challenging. You can judge for yourself if he succeeded.

Svinedrengen For making some good maps. Without you the journey wouldnt have been worthwhile. You created, enriched and made the game into what it is today. Thank you for being there on this journey. I will see you in the game. Thank you for everybody who i didnt mention but was still part of this journey.

A big thanks to Chris for making Xenonauts. The next three posts were the continuation of the OP, please take a moment to glance over it. All for One. After one year, finally we managed to finish X-Division 0.

Finish would be a wrong term here to be honest. X-Division 0. It's nearly remake of the whole game with 10x more content. I say "we" now because the mod resurrected by "Charon". I want to thank him specially here.

Without him, this mod will be a bug feast :. These 2 great people make this mod continue. This mod got an endless coding. Countless aliens, weapons, armors, vehicles, planes, UFOs, researches, manufactures, items and more done for this mod. As i lead the mod as idea and plan, i made ground combat calculations, all visual materials creating and editing, AI modding and main logic at mod progress. Charon created research, manufacture and xpedia lines, his own totally different air game and full control of file structures of the mod which is a huge work for a mod with that size.

His ideas and point of view to things in game, enchanted the mod and saved it at many points. Draku worked like a digital bug fixer, really even the game coders itself probably would not able to see bugs better then him.

I still think he is an AI living in this forum :. He is still decoding the mod. Even there is only maybe less then 0. As our modding team got control over every bit of mod coding of this game, we don't fear any bug, so even now there nearly non-game breaking bug only some visuals and some little typo problems.

For that reason we can fix anything about the mod. Our first concern is balance. Charon is a hardcore player which likes it hard and i am a bit sadist and on side of enemy.

So as the player you are against us. Our mission is to give you an invasion, a real one, an aggressive one. But we don't want it unplayable, so we need a balanced game at least normal difficult. This mods main point is to make everything useful against aliens. You can't miss any aspect of the game. You can't play it without vehicles, because you don't like them for example. There is tons of things for you to use and every thing is a counter for a different situation.

Aliens got everything and they will use anything against you. The AI coding is very hard and needs hours of testing and understanding. I don't remember how many hours i looked for that file. We became friends even. Then he talked to me.

This AI made the aliens very self defending if you ask me. They wanted to live and for this reason they mostly run from you when you attack them full squad. This was maybe logical for a real living thing but not at a game.

I gave them much more killing will. Now they will charge you, hear you, get together and ambush you. New melee creatures will rush you and the ranged ones will get positions when you try to survive at melee range. Some special rank enemies will take time to ambush you when you were fighting with the ones which in front of you.

The enemy tanks and drones will give make you feel like you are a little infantry. Your vehicles will be your shield as much as they survive. As short, at a mission, you won't be the one who comes to hunt the aliens down. You will be the one who hunted. NEVER rush.. You need to have right weapon. This is the key for this mod. Aliens got very different resistances and weakness. If you try to use ballistic against a hard skinned creature, you won't able to kill it even your entire squad nuke it.

At that point, a little energy rifle or a rocket launcher can save the day. Air game is another story. X-Division's standard air game style is not here yet. Because i could not find a time for it, Charon created the air game with his own style with my visual support. It's crazy. It uses totally different tactics. Totally different weapons at our side and UFO's.

Rather then just going and kill at one run, now you need to organize your air wings for difficult and bigger targets. Sometimes you need to attack and run, sometimes you need to sacrifice your wings.

It's ultra fun if you like a hardcore air game but if you don't like this games air part, we got easy autosolve airgame mod for you.

I am working on a 0. So you will have many choices. Battlecruisers, armored scouts, special shuttles with unique crew, special terror ships, battlecarriers with drones, dreadnoughts and motherships with their own art!

They got an armada out there. You will have nearly every UFO at every phase of the game with the crew of that timeline. X-Division got 39 UFO's with their own missions, stats, colors and crews. The most variety you can ever see in this game. One thousand "" researches and manufactures as much as this. This is probably a record not only for mods, for gaming history. Choice wisely which to research, what you need as first. Go to missions with every damage types because you can never know which enemies you will fight.

Even you know the crew of ufo, they will have a mix of aliens with different resistances. If you go only ballistic, there will be some aliens at least with heavy kinetic resistances. Xenopedia, named as X-Pedia with this mod, got nearly entry with unique pictures for everything even for default items and researches.

But we need writers guys so badly.. Visuals, my specialty.. I created numberless new projectiles, explosions, weapons, units, enemies You will have different color and shaped projectiles for weapons and different colored explosives and gasses. As a 3D animator, i created mechs and vehicles. The game now got more then sound effects too.

Draku checked and still checking every weapon as visual and sound effect. We got totally new UI for every scene you visit too. UI credits goes to Draku again. If a red short caesan alien sounds like an alien and throw you cannons, uhm my bad Terror and Base assault mission will be done by alien terror ships which probably you won't shot down. This missions will have special alien commandos. The vanilla game could not give you enough tension for those missions..

Now you got it. Fear it.. Don't forget that, first month, until corvettes are your tutorial time. You need to get the game aspects and main weapon updates. After first phase, the game will hit you hard.

The invasion will start after that moment. Please don't compare this mod with first missions. This is the only big mod who got serious mid and late game progress. All other mods out there mostly concentrated for early game, early weapons and early everything.. This mod is the only total conversion mod left at development still and it will continue.

Beware of Alien Invasion commander, they don't have jokes anymore.. Charons X-Division next steps. This requires that we set some cornerstones for the story, which havent been set yet. I also need to test to what extend i can set up the final mission as. Most terror sites are incredibly hard and unfair because most of the maps are not made for that many alien troops. You simply get pinned down before you can either take advantage of the terrain or set up a proper position. I want to make all maps bigger and standartise them so players wont have a disadvantage because they drew a bad map.

With this we can also increase the civilian and local forces count by 8 for each, so 16 in total, or another appropriate number. I have zero map makeing experience so I would welcome every good map maker who wants to work with us. I think the psi game has a lot of potential, but it hasnt been unlocked yet. Im heavily going to take notes from kabills changed psi game and add my ideas and philosophy to it, or the other way around.

Same like with the maps, i have zero experience with this so i might need some guidance in time or find it out for myself. The soldier number wont change though it will just have smoother steps from to and spec op dropships will have special attributes. Especially the chinook speed is too low in the beginning. This, at least, are the most important next steps for X-Division to take in my oppinion. Cheers Charon.

Patch History. DAY 7 Patch 0. DAY 16 unofficial Patch 0. If you find any stage 1 or 2 tech without a description, please let us know and we will fix it, there are over techs in this mod, so it's quite possible some were missed.

Also, if you spot any typos or grammatical errors, let us know and we will fix them. DAY 27 Patch 0. Big changes: As of 0. So please deactivate X-Division 0. This will cause the no click issue to your save game. To fix this, start up the game, go straight to new game, start a new game, load your save, save your current playthrough. Exit and reenter. DAY 72 Patch 0. XCE DAY 88 Patch 0. DAY Patch 0. DAY Version 0. Charons Changes mod:. Caesan: 22 Wraith: 30 Xenomorph: 40 good nose.

Sebillian: 20 Harridan: 30 Reaper: 40 good nose. What people say about X-Division in more than 1 sentence. Great work guys, considering it's not polished yet, this is a really cool mod, causing me a lot of fun! Just kidding, I can't wait till that. Sometimes I really don't like living in the middle of nowhere But the air is clean and the nightskys are DARK--can see the milky way from horizon to horizon--which I would have loved using my 10 inch scope if my vision had gone to he??.

Thank you for giving a chance. We need a good writer for sure. There is no former english speaker at mod team. I can indeed write an essay and the whole story, but im the coder. So i will do the creative work when theres nothing to code left Let me rephrase what Drages said with my and some borrowed words.

I tested it yesterday for a short time. It looks promising, quite an astounding work, yet I was slightly confused by a few things. Many texts are placeholders or very badly written, with tons of typoes.

I see this is a beta, but the missing descriptions can be confusing in game, especially when you want to craft something and have no idea what it is. Xpedia entries have all the pictures and none of the words. However i provided all teh necesssary and vital information for every xpedia entry. If you feel theres missing something please report it. The science unlocks many projects and items for the workshop simultaneously.

It would be less overwhelming and more gratifying to spread your gains along the path of the game. Let me say this straight: this is not the vanilla game :. For better or for worse. Theres no "streamlined" experience anymore which takes you at the hand and shows you all the things one by one and leads you to a comfortable victory. This is harder. It is more complex. Nobody will tell you what to do. Not much hints will be given.

You will have to crave for every little experience and knowledge. You have to take it slow and look closely. Heres the quote from the starting xpedia: "Spend our funds wisely and always look for opprtunities to learn.

Its our only effective weapon we have, commander. You will have a lot of researches, because you can choose which way you want to go, Only one thing is for sure: You cant research all at once. Not only that, its decisions in everything. Earth Coverage. Aircraft Superiority. Detection Range. Weapon Equipment. The path is yours to take. The only thing which is sure is that you cant have it all.

Take your path and makle it work. If you dont, well, thats the untimely end for earth. Alien ships tends to land very often right at the beginning of the game. I don't think scouts are supposed to land in the first months. I love the original game's progression, it would be amazing to preserve it. On the second mission, I was attacked by a f'ing reaper. What the? The base shotgun is incredibly underpowered, making it almost useless compared to rifle.

I also don't understand why its range was lowered so much. The first men given have very high stats, yet they are unable to throw a grenade right. Untrained soldiers stats should be around You can't open the alien doors, which kinda make sense, but can be a game breaker : If you're out of ammo or bombs, you can't finish the mission anymore. Also are aliens able to open the door themselves?

I've never seen them peek outside. They do it often in the vanilla game. Overrall, this is way harder harder than vanilla. On my three first missions, I lost 7 men.

Usually I lose none. This is mostly due to the fact that I can't do precise shoots anymore, and the useless shotgun. Q: I'm fairly new to XCom. What difficulty should I start with? A: Normal. We don't have easy difficulties in this mod that hold your hand while you learn the ropes and we've removed every bit of code we can find that cheats for the player on the lower difficulties.

It's going to be hard. The other difficulties are just harder versions of Normal; feel free to move up when you get a handle on all the new mechanics. AND Q: Say what? I love all the new XCOM options but don't like the difficulty.

Why did you make a mod that is so hard? A: This mod was made by people who loved the vanilla game and saw lots of opportunities within the engine for much deeper strategic and tactical play and a greater variety of problems to throw at the player. When someone tells us it is too hard, there might be any of three things going on:. The player hasn't adapted to the changes in the mod and expects their suboptimal strategies to succeed we believe this is the case with outsiders.

X-Division: Some tutorials will come but they are not upo yet, so you have to rely on your instincts. The player's definition of fun is different from ours; they expect the game to provide them easier situations, make solutions more readily available or be geared to provide the illusion of challenge but actually make it pretty easy to win.

They player can also mod Long War to their personal preferences or play another mod. Long War isn't for everyone. The mod really is unreasonably hard or bugged in a way that makes it too hard and should be changed. Specific feedback about the situation and how you attempted to address helps us; general complaints about difficulty really won't induce us to make any changes.

This is my oppinion as well. Some help will be up soon, if we can make it, but dont expect anything yet. Its hard and X-Division is even harder. I had the same problem with XCOM, then beaglerush introduced me to new concepts.

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Popular Discussions View All 5. Writers Corner - Everybody who has problems connecting via the forum can get in contact here. Zeky 14 Dec pm. Sir Moneybags 24 Nov am. Does this mod rework psionics? Kinda don't want to get to the last quarter of the game and find that they're still terrible.

Unless it's the lizards, smoke is also quite recomended, with about smokes being able to fill up a good amount of area spots filled with smoke spread more smoke further out with each grenade thrown in. The only thing where it is iffy is again, lizards. My method of the base's is to just wait inside the spawn room, majority of the aliens will head to your position until all that is left is mainly the "guard" aliens basically they are forced to stay in that spot till they see you. Kalshion 9 Nov pm.

Baelyn So the best option to use there is to have one your soldiers equipped with a shield or two, or three so that when the door is opened, the reaction shots from the aliens hit the shield and are much less likely to kill your guys.

That's how I've dealt with it. Sadly, alien stats are quite a bit leaned towards there side, especially during the later phase's. WE are sadly humans with average stuff, while the aliens are great at things. But yeah, usually why it is recommended to either smoke up the door before opening it goes through doors or have the most armored or shield soldier go through, or use a vehicle to bust through lol.

Baelyn 22 Oct pm. So something I dont understand, when Aliens open doors they can open them run out and kill my dudes before I get the chance to take reaction shots. But the second I open a door I get slaughtered by reaction shots before I can even do anything. Im confused on how the order of these things are happening, at first glance they seem to be heavily slanted on the Ai side having first actions no matter what the situation.

Charon [author] 20 Oct am. Next version needs testers with a savegame in Phase 4 who would be willing to record the gameplay and publish it or send the data to me. The point of discussion would be improved battleship map design. Looking for player feedback and oppinions on the changes.



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