Priests of the aeons pdf download






















Join the Monte Cook Games Newsletter. Interested in news about upcoming products, special offers, featured releases, and more? Join our newsletter below! This entry was posted in New Releases. Bookmark the permalink. How well do you understand them? Priests of the Aeons lets you explore the Order of Truth.

Learn its many secrets. Federico Musetti. Sean K. Praise to the shapers of flesh, of bone, and of mind. Glory to those who re-sculpted the sustaining earth and the life-giving sun. Praise to the senders of signals, who even now whisper into machine ears and give life to the inanimate. Praise to those who traveled to the stars, and the realms beyond the stars. All glory to the originators of truth and understanding. The order is made up of many their home campaign more fun.

Groups of individuals of different ages, backgrounds, Aeon Priests can be corrupt, greedy, petty, and regions of origin, and they all have their vengeful, altruistic, half mad, or anything own biases, interests, and agendas. This that suits the narrative the GM and players book follows this precedent by presenting are creating.

Even it has secrets that only the GMs should the items they cobble and craft are highly see. Many people sections. Most of them are just scholars of the are nanos of some kind, and their guards Steps Into the Outside, and Travels Through numenera—people with are just hirelings.

Those people are quite Time. Each of these is strange and exotic, a lot of book learning wrong—the order includes warriors, scouts, and perhaps has a strong tie to the Order and hands-on experience builders, fast-talkers, leaders, explorers, of Truth—for example, the PC was found, experimenting with cyphers, but no unusual and many other kinds of people in various raised, and trained by Aeon Priests to learn abilities like esoteries.

PCs The second section presents a new tier 3 of all stripes can be useful to the order ability choice for every focus in Numenera as employees and allies, or even join the Discovery, Numenera Destiny, and this order and advance through the ranks to book. The idea behind this concept is that take a prominent role in its internal politics if anyone knows how to tinker with the and research.

N umenera Discovery and Numenera a few books around with them and spend Destiny provide dozens of their spare time reading. You know defense task.

Any task involving the numenera, nature, or any other area of persuasion or intimidation is hindered. Academic characters typically carry. Mad, Perceptive, Wealthy, Weird. Location-based descriptors: Bazian, Vicious, page 54 Iscobean. Location-based descriptors: Elychnious. One of the other PCs asked you to idea for your latest creation.

Most of your teach them about something you know. You need money to help support your with the right materials, some time, and Commonplace plans, school or another teacher. You see the task as an opportunity to build bigger. Usually you like to plan out a show that your knowledge is practical as lot of details for your inventions, but every well as theoretical. Inventor: You immediately learn one new plan to create any object of up to level 3 plus your tier, and another every time you gain a new tier.

Imaginative Solution: When you apply a level of Effort to any crafting task, you gain a free level of Effort. Initial Link to the Starting Adventure: From the following list of options, choose how you became involved in the first adventure. Your building skills are the right tool for this job. You need money and supplies for your next invention. Something weird you find is sure to get your creative juices flowing. Persuasion tasks are hindered. Additional Equipment: You have two books on topics of your choice.

Initial Link to the Starting Adventure: RELUCTANT Using a book as an From the following list of options, choose You expected your life to go a very different asset on a task usually requires you to spend half how you became involved in the first way, perhaps something relaxing, sedentary, an hour on the task or adventure. You noticed the other PCs were about or dragged into dangerous situations whichever is greater.

Taking It Slow: You can use one action 1. You got involved as a favor to someone thinking about what you want to do on whom you owed a debt. You were in the right wrong? If the right wrong? While avoiding an entirely different ignore the inability for that task.

You can use situation, you walked into your current this ability one time, although it is renewed situation. One of the other PCs dragged you into it. Initiative and all physical attacks are hindered. You probably have a personal code comforts of your old life, such as a book, a or sense of rules that was taught to you by box of your favorite tea, or a family portrait.

When you give your word, you keep it. Skill: You are trained in persuasion and intimidation tasks where your trustworthiness is a factor.

Inability: Your desire to be trustworthy makes it difficult for you to lie or be misleading. Any task involving deception is hindered. Determination: When you apply a level Free level of Effort, of Effort on an Intellect task, you get a free page level of Effort on that task. You heard about what the other PCs are involved in, and helping them is the right thing to do.

One of the other PCs invited you, hearing of your trustworthiness. T he new foci in this chapter are Some aliens look incredibly strange, while additional options for PCs. However, some look exactly like humans.

Most fall It is possible that a unlike those presented in Numenera somewhere in between. Any type is equally PC born or recruited into the order may Discovery and Numenera Destiny, the GM as likely to have fallen from another world.

Pick one other PC. This character freaks schedule and now goes the Order of Truth. The assumption is that out your exotic companion.

Sometimes your their own way. Whether that PC hopes to prove those restricted foci represent training companion hides when this character is too their worthiness to the by experts in the order to create truly near. This person thinks for the player to make. You might be fine with order or recruited at a very early age by that. You once joked that you could read their mind.

This was the You were not born of the Ninth World. They helped you get makes life difficult. An peopled mostly by oddly ignorant on your feet. This magnificent power for telekinesis sporadically kicks in, and causes trouble for the character.

Even if you seek to find your homeworld Tier 1: Uncanny. You can capitalize on knowledge, and experience to survive in that reaction and use it as an asset in most the present. Choose either Alien the mechanics of time travel, crafting Intuition or Alien Telepathy as your tier 3 installations, and so on. Alien Intuition 4 Intellect points. You Tier 2: Exotic Companion. You finally locate have a few senses that many on this world your missing companion, which also hails lack, and sometimes those senses tell you from your home.

It might be an animate things that others miss. You can ask the GM glop of ooze, a tiny duplicate of yourself, one question and get a general short answer a glimmer of hard light that follows you if you succeed on an Intellect roll against around, an insectlike creature that you a difficulty assigned by the GM.

The more keep in your extra stomach, or some other obscure the answer, the more difficult the perfectly normal companion for your world, task.

You must be able to see your actions. A companion in combat usually target. On your action, if the companion to one minute. If you also have the Mind is next to you, it serves as an asset for Reading special ability or a similar ability one attack you make on your turn.

Action to initiate. When you attack with this melee creature is from you, a task with a difficulty weapon, you can do so once as part of a equal to the level of the creature.

You retain normal action, even if that other action is this trace only for the most recent creature also an attack using whatever means you you gained an intuition about or whose normally would. This attack inflicts 2 points surface thoughts you read. Enhanced Companion. The base level for your companion rises to 3. You can target a feeding upon it.

Perhaps you take great joy you telekinesis, you can creature or object up to twice your size in this ability, or perhaps you grudgingly target two creatures as within short range. The target is caught in accept it as a boon to yourself and your the base effect when your telekinetic grip, and you can move it companions and use it only when you you use either ability. Either way, you are likely feared and round that you retain your hold.

You might try to conceal GM intrusions: Sometimes power move under its own power. Siphoned power can Although most people assume that overload the character, Tier 6: Ability Choice. Choose Homeworld energy vampires are usually nanos, other causing feedback. Bridge or Otherworldly Aggression as your character types can benefit as much or tier 6 ability. You instantaneously 1. This character transmit yourself to your homeworld or is immune to your powers for some home reality if it still exists or back to the inexplicable reason.

Ninth World, returning to the exact spot you 2. This character left. You can use this ability to travel to other appears to think of you as some kind of worlds besides your homeworld, though monster. Pick one other PC with a living or determined by the GM.

You can choose to machine companion. You must purposes. You believe they can help you control and understand your abilities, if you can get them to talk about it. Choose either a target, you gain 3 additional points to Distance Drain or Unraveling Consumption divide among your Speed Pool and Might as your tier 3 ability.

Distance Drain. You can drain is protected in some way, hindering your the numenera that you touch. If the target is an object, and concentrating on the creature deals You might be able to use you restore points to your Might or Speed it 1 point of damage ignores Armor and Unraveling Consumption Pool equal to the level of the target. If the restores 1 point to your Might or Speed to drain energy from a creature that has target is a cypher or iotum, it is fully drained Pool.

Because of the extended contact been dead for no more and useless. Artifacts, installations, and required for this ability, normally you can than ten minutes, similar devices must immediately check for use it only on a willing or helpless creature.

Action to initiate, one minute to complete. Tier 4: Store Energy. When you drain energy You can drain energy from a living creature with your focus abilities, you can store you touch, inflicting 3 points of damage and some of it for later in a Siphon Pool. You know there dimension takes a or Speed Pool. Your Siphon Pool can safely are far more than three dimensions. With bite out of a flickering store up to 3 points; each point beyond practice and help through drugs, a special character.

A character that hinders all of your tasks by one step. The character Tier 5: Share the Power. When you drain touch them. Into the Outside. You can spend points from you become stranded in another dimension your Siphon Pool in the same way.

You must longer than you wish. Choose either abilities are real. Explosive Release or Sun Siphon as your tier 2. You believe this Characters who can 6 ability. Whether you ask them about it is up to you. They You can amplify the energy stored in your 3. Whenever this can get past barriers, see Siphon Pool and release it in a massive character is near, your abilities seem to alternate timelines, and blast that affects either one target within take longer to activate and become more bypass weird regions that might otherwise trap short range or everything within immediate difficult.

If you choose a single target, it 4. If they are near you, plane of existence. If you choose an area, on yourself if you choose to spend 1 more everything in the area except you takes 1 Intellect point. Pool or half that if your attack fails against Minor Effect Suggestions: You restore 2 them.

This drains your Siphon Pool to 0 points to your Intellect Pool. If you spend branching off from where you stand now, an hour in sunlight or an hour in contact you learn something relevant to your with a suitable powerful energy source , you current situation. By shifting yourself partially into recovery roll. From your points. You gain a brief glimpse of several perspective, you flash through several other potential parallel worlds branching off from dimensions, some of which are much like where you are.

That glimpse lets you see your home dimension, but others might be the results of several different actions you strange and disturbing.

You step into an alternate involving that creature or object. You are trained in to one hour. Returning to your previous tasks related to knowledge about other dimension is difficult and jarring, inflicting dimensions.

You must know Dimensional Blast or Flicker as your tier 3 that the destination dimension exists; the ability. GM decides if you have enough information Dimensional Blast 3 Intellect points. You have transdimensional energy, inflicting 2 points little control over where you appear in that of Speed damage ignores Armor and dimension, but it is generally a safe place.

When you use Flicker hindering the target for one round. In addition to the normal options for using to flash through other Flicker 4 Intellect points. For one minute, Effort, you can choose to use Effort to dimensions, a particularly strong image of one of you flicker in and out of random adjacent bring other people with you or extend the them is enough to let dimensions.

At the end of your turn every duration; each level of Effort used in this you travel there using round, there is a 50 percent chance that you way affects up to three additional targets Dimensional Survey vanish into another dimension until the end you must touch them or adds ten minutes or Into the Outside. Tier 5: Untouchable 6 Intellect points. Only mental dream of. You have likely experienced jumps countless possibilities for attacks and special transdimensional where time seems to have passed but paradoxes to occur, both energies, devices, or abilities can affect you have no memory of what happened.

Choose either experiencing it all over again. You have rewritten. Other people might remember events Dimensional Rift or Into the Outside as begun to realize the extent of your powers, differently than the your tier 6 ability. Any creature of up to level 2 that is within immediate range of the rift must resist being pulled through it into a random dimension.

Unless they have the ability to travel dimensions, they are probably lost there forever. The rift closes after it pulls one creature through it or at the start of your next turn, whichever happens first.

For each additional level of Effort you apply, you can attempt to affect a target of 1 level higher. You step into an alternate dimension. You must know that the destination dimension exists; the GM decides if you have enough information to confirm its existence and the level of difficulty required to reach it.

You have little control over where you appear in that dimension, but it is generally a safe place. Unlike Flicker and Dimensional Survey, you do not automatically bounce back to your dimension of origin; to return, you must use this ability again.

In addition to the normal options for using Effort, you can choose to use Effort to bring other people with you or extend the duration; each level of Effort used in this way affects up to three additional targets you must touch them or adds ten minutes to your time in the other dimension. Often, Any type of character can have this focus, you have no clear sense about what the though its power is extraordinarily rare.

Connection: Choose one of the following. Worse than mishap, you must guard 1. You are either a against paradox. When you change an event distant ancestor or a descendant of that in the past, you could inadvertently cause character.

They serve as a focal point for the future to be rewritten. On the other your travel and anchor you to the present. For some reason, paradoxes by changing circumstances to when you use your Anticipation power accommodate the revision, causing your to look ahead, you specifically see how memories to become false ones when their future might unfold.

You can choose the world you know changes to adapt to whether or not to tell them what you see. Of course, if you attempt 3. You secretly believe anything too radical, the universe might that they can also travel through time, write you out of existence so that your since you once fought a person who looked efforts to change the past never occur.

You likely wear clothing and have personal 4. You once stepped effects in a range of styles, choosing items forward in time to save them from death, from many different periods. You can choose approach to your possessions may give whether or not to tell them. You think one of them. If a player the problems of paradoxes.

Whenever chooses this focus and you allow it, you a paradox would occur, the characters need to decide whether the character can create another timeline instead. So if a change history by traveling through time PC goes back in time to a point before at least, once they advance to a high- they are born and kills their young enough tier. Thus, the character would timeline when they move forward or continue to exist in the main campaign backward through time.

Anything they do timeline. A character returning future, paradoxes be damned. Or you to that point might find themselves in might have the PCs merely observe, their original timeline, in which case unable to interact with anything outside nothing they altered in the past affects of the point you decide is the present. Choose either interpret its symbols well enough to know Temporal Acceleration or Time Loop as your approximately how far forward or backward tier 3 ability. Temporal Acceleration 5 Intellect points.

Temporal Abilities: If you perform You or one willing creature you touch moves esoteries or have similar abilities, time more quickly through time. The effect lasts appears to slow down when you use them. Everything moves more You and everything around you moves slowly for the affected character, while to in slow motion for a moment, and then all others, the character seems to move at time snaps back into place.

The temporal preternatural speed. The character has an distortion changes nothing about the effects asset on all tasks until the effect ends.

After of your esoteries except for the appearance the effect ends, the target is exhausted and of the world around you. You call In effect, Time Loop lets first or acts last during the next round.

On the round actions on the second few moments into the future. To other you use this ability, your future self appears round, zero actions on characters, it looks as if you disappear. At anywhere you choose within immediate the third round, and back the start of the next round, you reappear range and takes an action. On the second to normal after that. On the third round, you and your Tier 1: Anticipation 1 Intellect point.

You future self both disappear. On the fourth look ahead to see how your actions might round, you catch up to your future self, unfold. The first task you perform before reappear wherever your future self initially the end of the next round gains an asset.

Your future self shares your stats, so any Tier 2: See History 4 Intellect points. You damage that either of you takes applies to touch an object, read the subtle echoes of the same stat Pools.

The answers are often reappear, dead, in the fourth round. Neither in the form of brief images or sensations you nor your future self can use Time Loop rather than specific answers in the Truth. Generally, knowledge that Tier 4: Temporal Dislocation 7 Intellect you could find by looking somewhere other points. You disappear and travel up to than your current location is level 1, and one hour into the future or the past.

While obscure knowledge of the past is level 7. If you project yourself. If you project yourself into the the creature randomly. If you call a random future, you remain there until the present creature, it has a 10 percent chance of being catches up to you to anyone with you in a creature of up to level 5. The creature the present, you vanish for one hour and has no memory of anything before being reappear in the place you left.

The Lord saith to us: This is the place of your high- priests , the righteous men. The GosJud likewisespeaks of a succession of wicked priests prac- ticing unspeakable sins 40, 7ff. Gnostic priests and bishops have the spiritual responsbility for the pastoral care of their congregation.

All of the gnostic bishops and priests of our system are connected to these timestations and hence to the Aeons. Service by service it's head Priest which they are called Priests whether male or female, informed people about good things to do.



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