While some graphics mods are purely cosmetic, Colored Buttons actually has practical use as well. What it does is it adds some color to the main buttons of the game, making everything a little bit easier to remember.
This is great for a game like CK2 as the sheer number of menus and info screens in the game can get quite overwhelming. Better Looking Garbs overhauls all portraits in the game, adding variety in terms of character clothing and styles. Faces, clothing, hair, and even facial hair have been cleverly swapped around to create new combinations. Factions, dynasties, and religions are all represented by crests displayed on banners — proudly presenting their traits and achievements.
Patrum Scuta improves on this by replacing these templates to make them more historically accurate. Upscaling the game to more modern resolutions can be quite challenging, as the menus tend to get blurred out and difficult to understand. As an added bonus, some keyboard shortcuts have been integrated as well, making it easier to navigate between the different menu screens. Esspecially running the game at higher resolutions. A Revolutionary Tooltip Font is a quick and easy fix, making the text bigger and easier to understand without changing the overall look and feel.
Modder iron hated how it was so difficult to determine whether or not the Wikipedia icon was active, which led him to create the simple fix. Taking a look at the side-by-side comparison, active and inactive actually do look pretty much the same. This quick fix will make the Wikipedia icon appear orange when active, making it much easier to identify. Though it may be harder to use, it actually makes the game a bit more immersive as the map style is much more appropriate to the time period.
If you want something with more detail, In heavens also has a graphics overhaul version that does exactly that. It includes dynamic atmospheres and water effects along with new borders and fonts for a completely different look. Branches Tags. Could not load branches. Could not load tags. Latest commit. Git stats commits. Failed to load latest commit information.
View code. What is it? De jure Kingdom of Siberia set to be inactive. Heretic Lord Spiritual Event having two options which end up with taking on a secret religion. Portraits not changing for characters who are on a boat. New unique nicknames for Scottish monarchs up to John Balliol. When an empire gets shattered because it's too small, a replacement kingdom tier title will be given to ruler.
Icon-breakers disliked by Iconoclast. Forced Hausa centenarian "Warisi" to die earlier. Gender laws not taken into account in employment decisions. Gender laws and game rule have no effect for AI succession law changes. Bunch of missing name links. Hellenic mechanics not working for Hellenic religion, only Roman. They're arranged into 3 kingdoms, Hausa, Dardaju and Kanem.
Central African cultural group, containing Hausa and Kanuri cultures. New East African culture, Daju. Historical rulers of Kanem, plus fictional dynasty trees for rulers of all new provinces. Titular empires for Kanem and Hausa. Mali Empire expansion added to history from "The Lion King" bookmark. Tribals will now accept early feudal government as liege lords and will count towards vassal limit. Late feudal and imperial administration cannot be adopted if the realm has tribal vassals.
If a ruler with late feudal administration "inherits" tribal vassals they will have an opinion malus towards their liege. Tribal behaviour towards imperial government remains unchanged. New Tuareg fictional holders for Saharan provinces. Unique Bavarian names. Exclave Conquest CB - can target any single-county exclave that borders your realm, as long as it doesn't de jure belong to you or the target. Silk Road trade wealth adjusted to bring it in-line due to recent changes. Number of new creatable holding slots now depends on the terrain.
Plains and farmlands can get 3 new holding slots. Hills, woods, forest and marsh can get 2. Jungle, mountain, savanna and steppe can get 1. The rest cannot increase holding slot number. Moved Caen to Bayeux province. Stafford made capital of Mercia duchy and kingdom. Tamworth and Lichfield switched holding types. Tamworth is now a Castle and capital of Stafford. Players can have 8 personality traits. AI is still limited to 5. Removed in-game ads for DLCs. Cynical rulers won't always refuse papal investiture "suggestion" since it's normally a stupid move.
If player is controling the Aztecs, the "second landing" can be called with a decision instead of happening automatically. Syphilis non-epidemic will happen less often unless Aztecs have shown up, or year is Hermetic society available to Aztecs once they have a religion head.
More noticeable in earlier starts than later Seljuks troops in war increased AI only. Roman pagans get heir designation. Strait and portage lines made thinner. Chinese Imperials can attempt religion conversion on other characters, despite the government description saying otherwise. Banu Tamim dynasty has correct culture. Immortal trait not working on RD characters. Kingdom of Guge having cognatic succession. Two Keita dynasty having two dynasty trees and duplicate characters.
Not possible to increase gender laws or female council laws with governments that block them at start. Gender law availability not taking Gender rule option "Plus" into account. Mecca's unit, city and councilor positions.
Do not apply Recently Conquered when ruler abdicates in excommunication war. Hulegu's wife re-united with him. Factions have only a minor chance of making an ultimatum towards liege. Pope willy-nilly excommunicateding people because PDS thought it'd be fun.
Rulers won't get automatically excommunicated if they refuse papal investiture. Insted pope will have a choice of doing so in a follow-up event. Catholic count of Zeeland in TOG.
Theology focus "seclusion" event chain won't result with miracle healing of Syphilis or Leprosy if supernatural events are off. Instead a health improvement modifier can be gained. Able to build Third Temple with a non-Jewish liege. JD cultural buildings not behaving like other buildings. CTD when running EU4 converter. EU4C not converting Female Council law correctly.
Renamed Carantanian to Carniolan. Italian count of Cinarca. Heretics unable to "seek ancient knowlege". Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule. The game should now run almost twice as fast.
Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same. Added 20 year delay option for Crusade Delay GR. Removed Scots culture. Everyone is back to being Scottish. Secretly introducing character to a religion now has a realistic chance of success. Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces. Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.
Nowruz celebration not triggering properly if delayed. Secretly introducing character to a religion event chain not checking stats or flags from introducer.
Granting vassals a de jure title they want won't gives opinion malus if they're on the council. Unit positions for Ilam. Unable to play Il-Khanate or Golden Horde after Occurence rate is the same. Spoiler: Complete 4.
Work similarly to other HRE stem duchies, except if kingdoms get vassalised by HRE they won't be automatically turned to duchies. Can be taken after the same realm has been a tributary for at least 30 years.
Applies only for Voluntary and Forced tributary types BETA1 "Seek Protection" decision which can make smaller realms protectorates of their more powerful neighbours. NOTE: This type of tributary will not count for tributary vassalisation. Player only BETA1 "Release as Protectorate" decision which allows players who control imperial realms to release non de jure vassals as protectorates. Vassals can reject this proposal.
BETA1 Removed secret religious cults, as societies, entirely. Conversion can now be done by any landed character with enough piety. Revealing secret religion will only trigger the reveal in own sub-realm. Non-JD court educator is paid less and gains less prestige. No river movement, not feminist BETA1 Merchant Republics no longer able to declare war for any coastal province within range. Thanks to Omniscient!
D and there is still a slavic minority in BETA6 Trade post "baggie" map icon will now only indicate if there is free room for a TP to be built. The icon has also been slightly shrunk BETA6 Movement speed has been increased for the "savanna" terrain in Sub-Saharan Africa BETA6 Vassalize Tributary action now factors in both the rank of the suzerain and the tributary when evaluating the prestige cost.
BETA1 Crusader events should happen only during a crusade. BETA1 Non-nomads stuck with nomad succession. BETA1 Characters who are abroad can be invited to a party. Some were only partially visible. Spoiler: CK2 Plus 4. Fort building "Tower" Basic, Upgraded, Advanced - provides archers for forts. Fort building "Command Post" - gives one additional commander slot and some other benefits.
Requires all level 2 fort upgrades. Spanish translation for Bookmarks by tahlaskerssen. Option to improve education added to reeducation event chain. Forts will no longer be consumed when creating a new holding.
Advanced and Superior forts provide higher infantry defensive capability and morale. Reduced disease levy impact by half. Vassals can request council position only if they haven't done it before, or if five year have passed since the last time they've made a request. Paranoid characters are only twice as likely previously 10 times to go into seclussion.
Going into seclussion for legitimate reasons will no longer result with an opinion penalty. Italian cultural empires require control of the entire cultural region or the correct culture e. Umbrian for Umbrian Empire. Female relatives asking for a spot on the council that is already taken while on lifetime appointment.
Missing "dismiss" option in "female councilor appears" event chain. Druze getting the hafiz event. Apostolic Monastic order not available to Paulicians if they stop being a heresy. Apostolic Monastic order not available to womene under gender equality game rule.
The Assassins Society not available to women under "Plus" gender equality game rule. Italian cultural empires requiring capital for creation. More likely to select liked characters, and less likely to select rivals. Nearby rulers have a higher priority. Emperor can deny inheritance to all viceroy vassals regardless of their de Jure status, if Empire has medium or higher CA law. On Empire creation capital kingdom will be made de jure to the empire if it's entirely controled.
Everyone under imperial government starts with primogeniture succession. Removed all redundant tooltips from Female Council law group Abdication decision, in addition to already existing conditions, will now only be available if current heir is of the same dynasty, religion and culture, is adult, is not at war, and is neither incapable, lunatic or possessed. Abdicating ruler must be at least 50 years old, and must have ruled for at least 10 years.
Abdicating ruler must also have health attribute at 3 or less, or be depressed, stressed, or infirm. Vassal rebels can again be asked to stop wars against their liege. FIXES: After a succession crisis, if previous ruler is no longer landed, all money will be transfered to new ruler. Removed troop count from tooltip. Bogomilist formalisation status going negative and being unable to continue. Non-pagan tribals voting against higher tribal organization.
Matrilineal marriage availability being reset in annual maintenance event. Paragon trait not affecting society devotion gain. Vassal rebels imprisoned after stoping wars when liege demands it. Not being able to increase Female Councill Law with anything other than agnatic-cognatic succession. Rulers of Empire tier Kingdom titles e. Great Britain don't get imperial crown on their portrait. Removed Seljuk pre-raise levies on start.
Missing localisation for Numidian culture. Retinue conditions not checked in the correct scope, resulting with AI maniacally investing in it. Crimean Empire being formable outside of Crimea. Sardinian empire. Estates castle building.
Hermetic Society available to all reformed pagans. Added timer block for bastard events. John of Eu gets nicknamed as "Lackland". Better flag for Umbrian empire. Better flag for Sardinian Duchy and Kingdom. Removed naval attrition. Liberation revolt winner will no longer become ally with everyone who helped them. Instead, they will vassalise those of lower rank, and gain a NAP with everyone else. Opinion boost remains. Reclaim Land prosperity event can only happen once per province.
If there are Major Estates in the province then it can happen twice. HRE stem duchies can only be formed by non-independent rulers, and they require the control of the entire stem duchy. Kingdom of Tuscany now requires the entire Tuscan region.
Job action "Improve Relations" can now be targeted at owned provinces in order to improve relations with the barons. Studying Hurufi character getting Ill trait with Reaper's Due. Being able to create two Avaria Kingdoms. AI lustful characters without seduction focus are far less likely to initiate seduction. Finger of St John artifacto increseas province conversion only if owner is Christian. Reformed Pagans get county conversion for and against with the same rules as non-pagans.
Being able to create titular Vandalia as a non-Vandalic ruler. Many, many, many Validator fixes. Limited married life flavour events to happen only once to a character. Limited job flavour events to happen only once per each councillor. Limited court flavour events to happen only to a character. Demand Tribute decision should now show more requirement info in the tooltip. Nomads are 3 times more likely to try to gain tributary.
Default start changed back to Israel no longer allowed as a base for a custom empire. Issue resolved for assignment of government types in the EU4C. Grand Tournament continuing with no participants after war has started. Kings Peace for non-Conclave being only available at medium CA. Duplicate MR coastal CB. Headhunter trait not providing correct modifiers for its level. Seek Treatment not working sometimes when Physician is also councillor. Create Macedon decision icon transparency.
Duplicate province entries in Greater Israel region. Getting "Ill" trait with activated RD. Wolf Child events should now obey Supernatural game rule. Wolf Child taken in and rescued by wolves should only happen once. Can be reset. Attempt Religious Conversion decision will now work on foreign prisoners. Bogomilist Imperial Government type. Even though it makes no sense It's there. Flemish dynastic names for use in Ruler Designer. Made the event for the destruction of trade posts held by non-Trade republics visible to inform the player when, where and why they lost a trade post.
Added variation to duchy colours in India. Religions that have high MA will be harder to convert. Passive decadence gain slowed down. The biggest difference is that if title is inherited, current decadence will be cut down by a third. Slightly reduced decadence gain from realm size, and added decadence reduction if vassal count is low. No more avanculate marriage for Orthodox and heresies.
No more avanculate or cousin marriage for Hindu. Location added as a factor for AI priests selecting Chalcedonian rites. Increased range at which Overextended Republic modifier will trigger. Made Chess with Death event chain 5 times less likely. Characters who have commited suicide will no longer be able to become saints. There shouldn't be anymore history gaps.
Imperial government should now be kept if imperial title is inherited by a feudal emperor. Some cultures unable to create any empire title. Peasants being angry for only 2 or 4 days about being beaten No longer able to try to elope with your own liege With MnM enabled you no longer see the ransom prisoner decison Positive charitable event should no longer offer the same character for both the courtier and vassal options No longer able to grant titles using the intrigue menu if your council or regent must approve handing out titles.
This does not apply if you do not own or have Conclave disabled. Despot title going to random vassals on game start. Marshal beating someone text references correct gender.
Level 4 Magnum Opus artifact has only level 3 quality. Ruler Designer trait having wrong text. Changed vanilla Dievs to Dievas in Baltic pagan religion description. Invited chancellor will now actually disapear if he's not good enough. Chess with Death event chain generating pre-schism catholic death. AI delayed from forming Jomsviking too early. Missing Fayoum history. Grey Eminence and Schemer traits slowing down claim fabrication. Cadet branches created because of high decadence now convert children and grandchildren to correct dynasty.
Triggered schism game rule not working correctly for Nomads. AR game rule not working correctly for Nomads. Councillors being upset for changing their council job. Defensive Pacts are now disabled by default. Empire level title called "Kingdom of Great Britain" which is formable via decision if England, Scotland and Wales are controled.
If the decision is taken kingdoms will be made de jure vassals to the GB. Persian regnal names. Reduced "Marshal beats someone" event chance four times. Slowed down AI from going full cognatic if their liege isn't full cognatic.
Female characters who are married matrilineally no longer automatically legitimize their bastard children. Children are given their mothers dynasty and can be legitimized with a decision.
AI will prioritize the non-titular empire title when faced with choice between two imperial titles. Able to plan for Nowruz instead of only firing it during the 2 month window. Lower Imperial Decadence decision can now lower decadence up to 5. Additionaly, decadence will be reduced more if it's high and the decision can be taken every three years instead of five.
All Irish kings are called "High King". AI will prioritize title saving a bit better if the title is threatened to be destroyed by low CA. Dynasty members asking to go to war if Kings Peace law is active. Not being able to create an empire if culture is Basque or Flemish. Some berber cultures using default christian units. Wrong Iberian retinue description. Missing cultures in the EU4 Converter. Missing voting pattern for vassal obligation focus sliders.
Imperial decadence modifier is removed if character stops being Emperor. Christian crusades unable to trigger if no Paulician religious head exists. If player hands out titles before unpausing the game, welcome screen would be shown for each title. The fitting trait still has a blue background. Modder does not take any responsibility for results of further modification. This mod can only be distributed on official Paradox Interactive forum by the modder, and any other distribution of the mod, or part of the mod, without an explicit permission by the modder on the official Paradox Interactive forum is strictly forbidden.
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Git stats 1, commits. Failed to load latest commit information. Fix appointment of ineligible cardinals in Great Schism events.
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